Scientologist/Cleric of Xenu


Level KXP Priest
123 456 789 A
TH
1020- --- --+0
22210 --- --+1
34321 --- --+1
47.5422 --- --+2
512.5432 0-- --+3
620432 1-- --+3
735443 1-- --+4
860443 20- --+5
990543 21- --+5
10125543 320 --+6
11200553 321 0-+7
12300554 432 1-+7
13750655 543 2-+8
141150666 654 3-+9
151550666 666 4-+9
161950666 666 5-+10
172350666 666 6-+11
182750666 666 60+11
193150666 666 61+12
203550666 666 62+13
213950666 666 63+13
224350666 666 64+14
234750666 666 65+15
245150766 666 65+15
255550776 666 65+16
265950777 666 65+17
276350777 766 65+17
286750777 776 65+18
297150777 777 65+19
307550777 777 75+19
317950777 777 76+20
328350777 777 77+21
338750887 777 77+21
349150888 877 77+22
359550888 888 77+23
369950888 888 881+23
Requisites:Wis 9, Cha 16
Alignment:L any
HD/level:1d10
Weapon Prof.:3+level/4
To Hit Table:Pri
Save Table:Pri
Reference:RDM
Groups:Priest
Complexity:CF=2
Gets Exceptional Cha bonus. Gets Cha (not Wis) bonus to spells.
Knows Priest, and Scientology spells. CF = 4: Sphere Robed (-1SL) in Scientology spells.
Your race gets the designation “, thetan” after it.
You get a free Sea Org clan patch (Stone skin continuous).
Your GGL pick is in Xenu [x3], Technology & Tyranny, L any, Yes+2, 9) Planeport, 18) Volcano, 27) NUKE.
In addition to your normal summon slots, you have LVL Clear-Practitioners slots. Each slot can hold up to 1000 Clear-Practitioners. Treat them like Followers but they give you gp instead of worship points. You must leave 90% of your believers “at home”.
Level 1: OT I: 1F, spend 2750gp, once: +LVL in Knowledge (MEST(matter, energy, space, and time) universe and other beings) skill.
Level 2: OT II: 1F, spend 5225gp, once: Freedom of movement continuous.
Level 3: OT III: 1F, spend 8910gp, once: Immune Wall of Fire and variants.
Level 4: OT IV: 12d2+1 hrs of F actions: Immune to effects from drugs or poisons.
Level 5: OT V: 50 hrs of F actions: True Sight & Body Freedom (as rogue ability).
Level 6: OT VI: 1d2+2 weeks of F actions: All skills are class skills to you.
Level 7: OT VII: 1F, 1/d: CAUSE OVER LIFE (see Scientology spell).
Level 8: OT VIII: TRUTH REVEALED continuous. (see Scientology spell)
Level 9: Beyond OT: 1F, 1/rd: Cast an Immortal0 spell with CCL = 1.
Level 10: 1 hr of F actions, 1/d: You get “number of Clear-Practitioners” gp in donations.
Scientology Spells:
ENGRAM AUDIT (SL=1): Extract a memory from target.
INCIDENT II (SL=2): Wall of Fire or Probe as spell.
FAIR GAME (SL=3): Target gains a severe allergy versus Scientology spells.
POTENTIAL TROUBLE SOURCE (SL=4): 1bM: Counter an attack. You get to make 1 attack against the target.
CAUSE OVER LIFE (SL=5): Your effects are not dropped if you are dropped.
TRUTH REVEALED (SL=6): You Capital U understand and ask the DM a question.
FREEWINDS (SL=7): Imprisonment one target.
REACTIVE MIND (SL=8): 1bM: All targeted mental effects are reflected back.
SUPPRESIVE PERSON (SL=9): You are immune from all of a target’s effects.
THETAN TRANCENDANCE (SL=10): Ignore body of followers requirement and +9HNCL for False God class.